I've pushed a new release of the Rust Rogulike Tutorial live! There's very little new content, but I've merged in a *bunch* of bugfixes. Thank you to everyone who contributed PRs and bug reports!
Version 0.6.1 of RLTK is live.
Rust Roguelike Tutorial is probably my largest work. It includes a fully playable Roguelike, and walks you through making it in Rust. Nox Futura is a base-building game with lots of similarities to Dwarf Fortress and Rimworld. One Knight in the Dungeon is a traditional roguelike, wrapped up in 3D graphics courtesy of Unreal Engine 4. It’s currently on hold. Tech Support - The Roguelike is a non-combat roguelike in which you try to sneak around a corporate office solving technical problems, without catching the attention of managers or angry customers.
In 2006, Herbert Wolverson created his new company: Bracket Productions. Since then, we have offered custom software development in C++, C#, and Java. We also offer consulting services on the following topics: Software development: Rust, C++, C#, Java. Networking (TCP/IP). Linux and FreeBSD. Windows servers. Wireless Networking. Wireless Internet Service Provider design. We also do game development, mostly for fun. In 2001, Herbert published Using Direct3D for 2D Tile Development.
RLTK_RS is a Rust library to support building Roguelikes and other console/text-based games. It forms the basis of my Rust Roguelike Tutorial. RLTK for C++ is a Modern C++ library to support building roguelikes. It’s not been updated in a while. Png2Rex is a handy tool for converting PNG files into Rex Paint ASCII files.
Herbert F. Wolverson CTO, http://izones.net. Vice President: Technology, Full Stream Wireless. Owner: Bracket Productions. I am an experienced consultant, able to offer expertise in networks of any size, UNIX/Linux platform assistance, and software development in a wide variety of languages and scales. I offer a holistic approach to development, encouraging solutions that encompass the entirety of a problem domain and provide tools at each level to automate essential business tasks, freeing you up to focus on your core competencies.
Welcome to my new website, created with Hugo.
Chapter 70 adds ranged weaponry, and a targeting interface.
Chapter 69 adds even more mushrooms and fungal beasts, and an exit to the Dark Elf lands.
Chapter 68 adds a mushroom grove, with shrooms that fire off effects on you (and anyone else foolish enough to pass through).
Chapter 67 introduces multi-tile enemies, and enemies with ranged attacks. These culminate in the creation of a terrifying dragon!
Finally a use for the mana bar! You can learn spells from books, and cast them at your unwitting foes.