RLTK: Initialization
· ☕ 2 min read
RLTK (Master) now has a nicer builder-based initialization format.

RLTK: Multi-backend support
· ☕ 1 min read
My Rust Roguelike Toolkit (RLTK_RS) now has an experimental branch that supports multiple back-ends (or a minimal one if you just want the helpers and no rendering). The default OpenGL (native and web assembly), Curses (for running in a traditional console, or PDCurses on Windows), and Amethyst - the Rust game engine that can provide both Vulkan and Metal native support.