RLTK: Initialization
· ☕ 2 min read
RLTK (Master) now has a nicer builder-based initialization format.

RLTK: Multi-backend support
· ☕ 1 min read
My Rust Roguelike Toolkit (RLTK_RS) now has an experimental branch that supports multiple back-ends (or a minimal one if you just want the helpers and no rendering). The default OpenGL (native and web assembly), Curses (for running in a traditional console, or PDCurses on Windows), and Amethyst - the Rust game engine that can provide both Vulkan and Metal native support.

Black Future - 0.10.0 Technical Preview
· ☕ 3 min read
I just posed Windows (32 and 64-bit) and Mac OS X (64-bit) files for the 0.10.0 Technical Preview Release. The game is about 10% done, so this is more of a technical preview than a game.

Prepping for 0.10 - UI work
· ☕ 1 min read
I'm working on getting Black Future 0.10 (10% done, tech preview) released in the next week or two.